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November 2008 Updates

Finished the outside world.  Rivers, roads, towns, some special places and some random places. 

October 2008 Updates

Combat magic is active.
Overhauled the monsters database (to, hopefully, balance them better).
Allow characters to become Monks/Nuns (Don't know how? then explore the game more!)
Introduced apprenticeships for characters to change classes.
Treasure Maps introduced - you might find them but you can't follow them yet :)
'Random wilderness' moved to Beta.
Now working on random dungeons.
Overhauled the item database; lot of statistics (mainly prices) have been tweaked.

BETA TESTING (Finished programming, needs to be tested and balanced)

Baron Boofs castle - Minor adventure outside Hamel.
Monsters - this has all been changed (hopefully more balanced)
Item prices - not complete, need feedback (are any of them too cheap, too expensive?)
Random wilderness exploration (ruins, bandit camps and villages).
Spell system.
Random Dungeons.

ALPHA (I'm currently working on)

Items & skills can be used. 
Horses.

TODO - (Note that while I have these in some sort of order it is not set in stone)

Treasure maps - and each character starts with one.
Upgrade the combat system again; it's working but not complete.
Forum Board - So everyone can enjoy the abuse my brother and I hurl at each other :)
Finish Kolbenaffe - First major adventure.
Puzzle game up and running for when you pick locks.
Potion Merchant - Separate game that you will play in order to raise your potion and merchant skills.
'War Games' - Mini game where you create and trade weapons; improves blacksmith and merchant skills.
Poker; to be played at various venues.  Increases Gambling skill.
'Copper Hill' - Second minor adventure.