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November 2008 Updates
 | Finished the outside world. Rivers, roads, towns, some special
places and some random places. |
October 2008 Updates
 | Combat magic is active. |
 | Overhauled the monsters database (to, hopefully, balance them better). |
 | Allow characters to become Monks/Nuns (Don't know how? then explore
the game more!) |
 | Introduced apprenticeships for characters to change classes. |
 | Treasure Maps introduced - you might find them but you can't follow them
yet :) |
 | 'Random wilderness' moved to Beta. |
 | Now working on random dungeons. |
 | Overhauled the item database; lot of statistics (mainly prices) have been
tweaked. |
BETA TESTING (Finished programming, needs to be tested
and balanced)
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Baron Boofs castle - Minor adventure outside Hamel. |
 | Monsters - this has all been changed (hopefully more balanced) |
 | Item prices - not complete, need feedback (are any of them too cheap, too
expensive?) |
 | Random wilderness exploration (ruins, bandit camps and villages). |
 | Spell system. |
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Random Dungeons. |
ALPHA (I'm currently working on)
 | Items & skills can be used. |
 | Horses. |
TODO - (Note that while I have these in some sort of order it is
not set in stone)
 | Treasure maps - and each character starts with one. |
 | Upgrade the combat system again; it's working but not complete. |
 | Forum Board - So everyone can enjoy the abuse my brother and I hurl at each
other :) |
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Finish Kolbenaffe - First major adventure. |
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Puzzle game up and running for when you pick locks. |
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Potion Merchant - Separate game that you will play in order to raise your potion and
merchant skills. |
 | 'War Games' - Mini game where you create and trade weapons; improves blacksmith
and merchant skills. |
 | Poker; to be played at various venues. Increases Gambling
skill. |
 | 'Copper Hill' - Second minor adventure. |
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